Dota

In: Computers and Technology

Submitted By Hzll
Words 613
Pages 3
DOTA (Defence of the Ancient), DOTA 2, LOL (League of Legends) and other offline and online games are some of the most played computer games in the Philippines according from the website http://gamesinasia.com. Many people including students are playing this game for enjoyment, for fun and to forget their problems even just for an hour. But some students are not just playing it but they are now living with this computer games. Some students feel that their days are not complete if they cannot play this game for just a day. Some students cancel some of their important activities so that they can play this computer games. And because of their addiction in this computer games some students fail in their studies because of not studying before the exam because instead of reviewing they are playing computer games. Some students fail also because of attending classes instead they choose to skip classes so that they can play computer games. Because of their addiction in this computer games they don’t know the consequences that can happen and also because of this addiction many parents now are concerned about the future of their children because of computer addiction. So because of this rising problems of the concerned parents to their children I choose the topic computer addiction so that it can help the problems of the concerned parents to their children. It can help the concerned parents and the students by knowing the causes of this computer addiction so that it can be prevented. It can also help to know the measures that can help the parents of the children and the children who have computer addiction to make...
The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafés or computer shops simply to satisfy their hunger; and that hunger…...

Similar Documents

The Effect of Dota

...CHAPTER I The problem and Its Background Introduction There are many students and even some young professionals that are addicted to DotA. This is one of the computer games that can be played by many players and is one of the most popular games to young students. Many students get addicted to this game and they even spend long hours inside the computer shop just to play the game. There are studies that getting addicted in playing computer games affects their studies and this is the cause why they are lying to   their parents that they need extra money for their school project but the truth is they are just using the money to rent a computer where they can play DotA with their classmates. Sometimes, in order to make the game exciting, they have a deal to pay those who won the game, so it already becomes a form of gambling.       When time spent on the computer playing DotA   games or cruising the Internet reaches to the   point when it harms a child’s or adult’s family and social relationships, or disrupts school or work life, that person may be caught in a cycle of addiction. Like other addictions, DotA game has replaced friends and family as the source of a person’s emotional life. Increasingly, to feel good, the addicted person spends more time playing video games or searching the Internet. Time away from the computer or game causes moodiness or withdrawal.       When a person spends up to ten hours a day or more rearranging or sending files, playing games, surfing......

Words: 1269 - Pages: 6

Dota

...knowledgeable and ready to face the next step of life. Playing games is one of the most common thing that people at this age engage to and DOTA (Defense of the Ancient) is one of the most famous for most of the boys and even girls. DOTA is an online game, also played into a computer Defense of the Ancients (DOTA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DOTA Allstars, which eventually was simplified to DOTA with the release of version 6.68. This specific scenario has been maintained by several authors during development, the latest of whom being the anonymous developer known as "Ice Frog" developing the game since 2005. Since its original release, DOTA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the......

Words: 1015 - Pages: 5

Dota Paper

...biomolecular-based tracers, which are composed of peptides and proteins. A new DOTA (1,4,7,10-tetraazacyclododecane-1,4,7,10-tetraacetic acid)-labeling probe was designed and synthesized, DOTA-(E)-ester aldehyde 1 (Fig. 1). The high reactivity of 1 enabled the modification of lysine residues in peptides and proteins to be completed in a very short time even at very low concentrations (~10-8 M) which resulted in selective labeling of the more accessible lysine residues. For examples, only small amounts of somatostatin, albumin, and cytokines (500 ng ~ 100 μg) were efficiently labeled with the incorporation of 2~3 units of DOTA by incubating with 10 equivalents of 1 for 10 min. The present electrocyclization protocol is also applicable to rapid fluorescent labeling; as less as 2 μg of anti-GFP antibody was successfully labeled retaining its GFP recognition activity with 90 % of the intact mAb. MicroPET of [68Ga]DOTA-somatostatin, labeled by the present method, detected this tracer being accumulated in the pancreas. Furthermore, the first PET of glycoproteins, [68Ga]DOTA-orosomucoid and asialoorosomucoid successfully visualized the differences in the circulatory residence of glycoproteins, in the presence or absence of the sialic acids; sialic acids at the non-reducing end of the oligosaccharides significantly contribute to the metabolic stability of the glycoproteins in serum (Fig. 2). Fig. 2 Dynamic PET images of [68Ga]DOTA-orosomucoid and asialoorosomucoid in......

Words: 594 - Pages: 3

Dota

...ang larong Defense of the ancients o mas kilala sa tawag na DotA, at maaaring isalin sa Tagalog bilangTanggulan ng mga Sinauna marami nang pagbabago ang naganap dito. Ito ay isang larong nagmula sa larong bidyo na Warcraft: Reign of Chaos na nang maglaon ay naging Warcraft: Frozen Throne. Ang Mapa nito ay base sa mapang“Aeon of strife” ng larong Starcraft. Ang layunin sa larong ito ay sirain ang mga imprastruktura sa kampo ng kalaban. Ang bawat manlalaro ay mayroong katumbas na “yunit” na kinokontrol. Ang bawat manlalaro ay nag-iipon ng ginto na pambili ng gamit habang pinapataas ang antas ng kanilang karakter. Inilunsad ito noong January 1, 2005 sa mga kompyuter sa buong mundo. Ito ay sikat na sikat na laro na minahal ng mga Pilipino, bata man o matanda. Karamihan sa mga naglalaro ay ang mga kabataan. Kaya naman sa ngayon sinasabi ng marami na wala itong magandang naidudulot sa mga bata at sa mga mag-aaral. Ito ang nagiging dahilan ng hindi pagpasok sa paaralan, mga estudyanteng tumatakas sa klase, nakakaapekto sa pagbaba ng grado sa eskwelahan, maging sa kalusugan at marami pang suliranin tungkol dito. Habang tumatagal ay mas dumadami ang mga tumatangkilik sa mga larong ito na kung saan ang mga “High School” ang mas naapektuhan dahil naaapektuhan nito ang kanilang pag-aaral. Ang layunin sa pag-aaral na ito ay bigyan ng kaalaman at impormasyon ang mga kabataan kung ano ang positibo at negatibong epekto ng DotA sa buhay ng mga mag-aaral. Sa pangkat na ito, nais na......

Words: 555 - Pages: 3

Dota 2 Reseach.

...Thesis statement: Because of too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the country, as once stated by the Philippine national hero Dr. Jose Rizal. Indeed, the youth is the hope of the people for they will be the next generation to cradle the responsibility of leading our nation whilst educating the minds of generation to come. Although, big responsibility of the youth they still need time for them to unwind, relax, to act like the children that they are. And one of ways for them to do that is through playing games. Through the years, games have evolved from ideas crafted from children’s imagination, to simple toys, to the present gadgets and consoles which might require the use of the internet and cost a hefty sum of money. But despite the games’ innovating unfolding, students especially those who are financially supported by their parents continue to play a game as their source of great enjoyment and past time. Computer games is one of the most favorite hobbies and past time of the Filipinos especially the students aside from watching television and......

Words: 4305 - Pages: 18

Dota Addiction

...Cabadbaran, Agusan del Norte CARAGA STATE UNIVERSITY Cabadbaran Campus City of Cabadbaran, Agusan del Norte Dota 2 Online Game Addiction: Causes of Behavioral Changes of Students Submitted by: Raymart M. Ablan Researcher Remboy O. Curilan Researcher Submitted to: Federicko Griño Instructor Chapter I The Problem Introduction There are many students who are addicted to this game called Defense of the Ancient (DOTA) especially the grade VIII high school student. The new version of DOTA which is the Dota2 is the most popular online computer game which can be played by many players around the world. In the early age, grade VIII student are addicted of this kind of computer game, even their budget, time, studies and social relationship will be interrupted because of playing Dota2. There are many questions why students are addicted on this kind of game. Like: Why there are spent more time to this game? And, why they are tell lies asking money from their parents just to play Dota2? When time spent on the computer, playing Dota2 games or cruising the internet reaches a point that it harms a child’s or adult’s family and social relationships, or disrupts school or work life, that person maybe caught in a cycle of addiction. Like other addictions, Dota game has replaced friends and family as the source of a person, emotional life. Increasingly, to feel good, the......

Words: 838 - Pages: 4

Dota

...karunungan, sapagkat maraming kaalaman ang maaring makuha mula sa paggamit ng computer. Ang layunin ng pag-aaral na ito ay ang bigyan ang mga kabataan ng naturang impormasyon tulad ng epekto ng paglalaro ng computer games at ang mga negatibong epekto nito sa kanilang pag-aaral at kalusugan. Nais din ng pangkat na maituro sa libu-libong kabataang nahihilig sa paglaro ng computer games, ang tamang paraan upang makaiwas sa sobrang pagkahumaling sa paglalaro ng computer games. Nais din ng mga mananaliksik na maipaliwanag ng mabuti na mayroong mga negatibong epekto ito sa kanilang buhay at pag-aaral ang karapat-dapat nilang paglaanan ng oras. Tulad ng isang sikat na Online Game na tinatawag na “Defense of the Ancients” o mas kilala sa tawag na DotA, Ito daw ay isang larong video na nagsimula sa isang modipikasyon para sa larong Warcraft.(Wikipedia) Inilunsad ito noong January 1, 2005 sa mga kompyuter sa buong mundo. Ang naglalaro nito ay gumaganap bilag mga “Sentinel” (Bida), mga “Scourge” (Kontrabida) at mga “Creeps”(Tauhan) na naglalaban -laban sa isang mapa. 10 Sa ilang tahanan at Computer shops ay may larong ito na kinahuhumalingan ng mga kabataan. Upang makapaglaro ang isang tao nito ay kinakailagan nila ng serbisyo ng internet.Nang dahil sa teknolohiya, mas napaunlad pa ang larong ito. Ito ay maari di i- download sa www.getdota.com at bilhin sa iba’t ibang computer game s shop. Dahil dito, mas lalo pang nahumaling ang ilang kabataan na laruin ito. Sa panahon......

Words: 778 - Pages: 4

Dota Addiction

... * The definition of DOTA is "Defence of The Ancients". * Defense of the Ancients (DOTA) is a multiplayer online battle arena mod * A custom game map created for the game Warcraft 3. Originally developed for Warcraft 3: Reign of Chaos (and wildly popular) by Eul, the map was later ported onto Frozen Throne (the expansion pack for Warcraft 3), was released. Currently the most popular ports of DOTA are Allstars, CHAOS and Classic 2.0 Background of the story * DOTA pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game. * Each human player controls one hero, a powerful unit with unique abilities. In DOTA, players on each side choose one of 112 heroes * This research aims to find effects of DOTA into Collage Poly-Tech MARA students (male), especially in their learning. In particular it aims to describe the impact of mass on student learning, identify the reasons why they like to play DOTA, Identify the factors affecting the Collage Poly-Tech MARA students about DOTA, and recognize the importance of learning to balance and DOTA. 3.0 Statement of problem * When their playing DOTA their will miss the......

Words: 627 - Pages: 3

Dota 2

...kahit saan mang computer shop ay matatagpuan na nilalaro ng mga estudyante. Partikular na dito ang paglalaro ng DOTA 2 o Defense of the Ancients 2 na patok na patok pagdating sa mga kabataan ngayon. Bilang isang pag aaral, minarapat namin na ilagay ang pokus namin sa bagay na ito. Ang aming paksa ay “ “. Nabuo ang paksang ito sa kadahilanang, sa loob pa lang ng silid aralan ay makikita mo na an dami at populasyon ng mga naglalaro nito. Sa katunayan, hindi lamang mga lalaki ang nawiwili dito kundi pati na rin mga babae. Wala ring pinipiling edad ang pagkahilig sa larong ito. Kaya naman, marapat na malaman kung ano ba talaga ang mga dahilan o salik na nakaaapekto sa kanila upang maenganyo pa at mawili sa paglalaro nito kahit may matindi nang epekto. Layunin Ang mga layunin ng pag-aaral na ito ay maiparating sa mga estudyante ang mga maling epekto na nadudulot nito sa kanilang pagaaral at mabigyang impormasyon ang mga estudyante kung paano sila makakaiwas sa pagkalulong sa paglalaro ng DOTA 2. Ang inaasahang resulta sa pag-aaral na ito ay maisip ng mga estudyante ang malaking epekto ng paglalaro ng DOTA 2 sa kanilang pagaaral. PANGKALAHATAN 1. Makatulong na maiiwas ang mga estudyante sa pagkalulong sa paglalaro ng DOTA 2. 2. Mabigyan ng sapat na edukasyon ang mga estudyante sa pagaaral ng kanilang mga pang akademikong pagaaral. 3. Mabawasan ang paglalaro ng DOTA 2 para maiwasan na maging bisyo ito. TIYAK 1. Malaman ang mga kadahilanan ng pagpapabaya ng mga......

Words: 618 - Pages: 3

Dota Thesis

...ASIAN COMPUTER COLLEGE Doctoras St, Mayapa, Calamba City, Laguna THE EFFECTS OF PLAYING DOTA TO THE STUDY HABITS OF SELECTED GRADE 10 HIGH SCHOOL STUDENTS IN MATHEMATICS OF ASIAN COMPUTER COLLEGE S.Y. 2015-2016 In Partial Fulfilment of the Requirement For Technical Writing BY: Lagrazon, Jayson T. Martinez, Kaine Mark M. Mendoza, Princess Lorraine G. March 2016 Chapter I The Problem and Its Setting This chapter covers the introduction, background of the study, statement of the problem, theoretical framework, scope and limitations, significance of the study and definition of terms. INTRODUCTION Online Games is specialized application or technology, which connects players through the internet or over the computer network. Current online games included PC and console games that differ from mobile games, which operate on mobile devices, such as smarts phones, personal digital assistants (PDA) or tablets PCs. Before high speed internet connections were common, some gamer would gather and connect......

Words: 5691 - Pages: 23

Dota Addiction

...Dota Addiction CARAGA STATE UNIVERSITY Cabadbaran Campus City of Cabadbaran, Agusan del Norte CARAGA STATE UNIVERSITY Cabadbaran Campus City of Cabadbaran, Agusan del Norte Dota 2 Online Game Addiction: Causes of Behavioral Changes of Students Submitted by: Raymart M. Ablan Researcher Remboy O. Curilan Researcher Submitted to: Federicko Griño Instructor Chapter I The Problem Introduction There are many students who are addicted to this game called Defense of the Ancient (DOTA) especially the grade VIII high school student. The new version of DOTA which is the Dota2 is the most popular online computer game which can be played by many players around the world. In the early age, grade VIII student are addicted of this kind of computer game, even their budget, time, studies and social relationship will be interrupted because of playing Dota2. There are many questions why students are addicted on this kind of game. Like: Why there are spent more time to this game? And, why they are tell lies asking money from their parents just to play Dota2? When time spent on the computer, playing Dota2 games or cruising the internet reaches a point that it harms a child’s or adult’s family and social relationships, or disrupts school or work life, that person maybe caught in a cycle of addiction. Like other addictions, Dota game has replaced friends and family as the source of a......

Words: 315 - Pages: 2

Impact of Dota

...SYNTHESIS AND RELEVANCE OF THE REVIEW A general synthetic route to two DOTA-linked N-Fmoc amino acids (DOTA-F and DOTA-K) is described that allows insertion of DOTA at any endo-position within a peptide sequence. Three model pentapeptides were prepared to test the general utility of these derivatives in solid-phase peptide synthesis. Both DOTA derivatives reacted smoothly by means of standard HBTU activation chemistry to the point of insertion of the DOTA amino acid, but extension of the peptide chain beyond the DOTA-amino acid insertion required the use of pre-activated C-pentafluorophenyl ester N-alpha-Fmoc amino acids. Three Gal-80 binding peptides (12-mers) were then prepared by using this methodology with DOTA positioned either at the N terminus or at one of two different internal positions;the binding of the resulting GdDOTA-12-mers to Gal-80 were compared. The methodology described here allows versatile, controlled introduction of DOTA into any location within a peptide sequence. This provides a potential method for the screening of libraries of DOTA-linked peptides for optimal targeting properties This report describes the synthesis and structural characterization of the indium complex of 1,4,7,10-tetraazacyclododecane-1,4,7,10-tetraacetic acid mono(p-aminoanilide) (DOTA-AA), a model compound for 111In-labeled DOTA-biomolecule conjugates. In(DOTA-AA) was prepared by reacting DOTA-AA with 1 equiv of InCl3 in 0.5 M ammonium acetate buffer (pH ∼ 6). It was......

Words: 2630 - Pages: 11

The Culture of Dota in the Philippines

...love strategy of DOTA in theaction games and Philippines compared to board and mini games. It has a very different gameplay compared among other games. Also, it is a multiplayer game; people can play with others up to 10 persons per game. These are the heroes of DOTA, there are so much to choose from. They are divided into three groups, the Sentinel, the Scourge, and the Neutrals. Also they are divided further by their Joshua Frankie B. Rayo Department of Computer Science University of the Philippines Diliman The Culture of DOTA in the Philippines Joshua Frankie B. Rayo Department of Computer Science, University of the Philippines Diliman jbrayo@up.edu.ph Abstract. The culture of DOTA (Defense of the Ancients) has taken the Philippines to storm because of its very creative gameplay that caused millions of Filipino students hard for them to avoid playing the game; and it is also evident from media to the internet. This game has brought such intense effects to the Filipino youth and its everyday life; up to the point where they are affected physically, psychologically, and their respective careers. Because of DOTA, the computer shops in the country have been growing massively since its release; the youth are gathered there to play informally and to show their enthusiasm and foster friendship, teamwork and camaraderie. It follows the ‘booming’ computer shop industry and culture in the country. Also, some people handle DOTA tournaments to......

Words: 15208 - Pages: 61

Baby Thesis About Dota

...Oblima Submitted by: Baylosis, Bryant D. Codilla, Steven Joy T. CHAPTER 1 INTRODUCTION Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars, which has been maintained by several authors during development. Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyber athlete Amateur and Cyber Evolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world" .The map has gone on to influence other maps and games, including the upcoming strategy game Demigod. DOTA GAMES have now been with us for over 30 years. The Atari 2600 is nearly 25 years old. Civilization is now nearly 10 years old.......

Words: 477 - Pages: 2

Dota

...A. Definition of terms DOTA - is a multiplayer online battle arena game in a three-dimensional environment, presented from an oblique high-angle perspective. The player commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general statistics. Each Hero's method of combat is influenced by its primary property: Strength, Agility, or Intelligence. Custom map- is game that you can modify its features its features using World Editor. Computer shops are places that contain computer units that you can rent for surfing the net and gaming. Some shops utilize cubicles for the privacy of their users. Multiplayer Online game – is game where one of several thousand players can simultaneously join in a persistence gaming experience in a world that exist even when they aren’t playing. Participation in these “worlds” allows players to build social relationships with others players. This often developed into organized collaborative groups called guilds. Real time strategy – Is a strategy game that is played without turns. Instead all moves and countermoves are made in real time, allowing for faster pace. Managing resources to create and deploy semi-autonomous units that would engage in real time combat. Social......

Words: 2974 - Pages: 12

Mark Roberts | Heiter bis tödlich: Koslowski Haferkamp | HD Annihilation